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    Recently by Jinny

    GC 2008: Roundup

    gcleipzig.gifEvery once in a while, we'll actually publish some game news. After reading that GC 2008 in Leipzig, Germany had 203,000 attendees this year, I thought this should be one of those times.

    *sniff* Those lucky bastards got to play with the little zerglings...I hope I hope I hope that I can do the same at PAX.

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    Brush Up Your Geometry Wars Skills With These Protips

    BESTINTHEWORLD.jpgI suck at Geometry Wars and every time I play, I get crushed by the sheer weight of defeat. My high score is probably in the range of 30,000-40,000. Pitiful, I know! My dear friend, Capn Rocket, on the other hand, was at one time "best in the world" on the original PGR2 version of Geometry Wars and puts me (not a very difficult thing to do) and most others to shame. Fortunately, I was able to tap into the psyche of an accomplished Geometry Wars pro to bring you some tips. Here they are, straight from the horse's mouth:

    In light of the upcoming release of Geometry Wars 2, I thought I'd throw out some GW:RE tips for those needing to brush up their skills on the 360's original killer app.

    1. Unlike the original, GW:RE is a multiplier game. Once you get to about 5x or so, use your bombs to keep that party rolling.

    2. Try to make every shot count. The rapid fire is obviously the best weapon. Although the spreadshot helps against black holes, it will usually put you on the defensive. Bomb when the boot-to-ass ratio slips into the negative.

    3. Use your ears. Once you've learned what sound each enemy makes when it spawns, spin up a playlist well-suited for rampant destruction.

    4. Make the bastards chase you. Running laps is still the accepted method for staying alive.

    5. Beware the loner. It's always the stray oddball that gets you.

    6. Play until you need to buy another controller. Consider tracking down some Gel Tabz thumbstick covers.

    Enemies Guide
    Green diamonds: line these passive-aggressive hippies up against the wall and mow them down.

    Pink squares: You can't outrun the pigs, but you can out-corner them. When surrounded, you can finesse an escape if you don't shoot toward your exit.

    Black holes: Neither black nor holey, you can activate them to buy some time. For maximum points, destroy them after they're about to go supernova. If you can't, better get good at picking off Blue Cheerios of Death as you run like a little girl.

    Red magnets: You can 1) kill them immediately 2) Hope your rapid fire overwhelms their shield or 3) sidestep them at the last second. Ole!

    Snakes: Shoot at their heads until a path is clear. Remain still if surrounded. Like the magnets, they are highly succeptible to black holes. Curse Cakebread and his minions for inventing these.

    Mayflies: Think of them as multiplier fodder. This will keep you from filling your pants as you try to punch a hole through the line. Try bombing partway through the spawn to reduce their numbers. You can also try flying to the opposite corner to buy time.

    Final tip: You can check your multiplier by dividing the point value of a green diamond by 100.

    Good luck, Chuck! You're gonna need it.

    There it is folks! El Capitan has spoken. You can also check out a video of his amazing accomplishments after the jump.

    continue reading "Brush Up Your Geometry Wars Skills With These Protips"

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    Your Personal Soundtrack - Art of Noise: Close (To the Edit)

    I found out about Art of Noise today, just moments ago. After watching this video, they remind me of a cross between The Knife and Justice. It's hard to believe that this song was originally released in 1987. When I realized Trevor Horn was involved, my disbelief was suspended somewhat, but I'm still inclined to agree with my friend John, who introduced me to the song, that they were creating music way ahead of their time. As for the video, I have no clue as to why they are hacking at a grand piano with chainsaws, electric sanders, and what appears to be a lamp stand, among other things, but it seems to go with the song somehow. Perhaps the piano was too grand to exist?

    [Thanks for the tip, John!]

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    Weekly Geek T-Shirt is now available for purchase!

    Weekly Geek Shop Screenshot

    This is the moment we've all been waiting for...wherein the true power of the Schwartz was revealed to be...MOICHandising! Head over to The Weekly Geek's store, nab one of these shirts, and get a sneak peek at the new site design. The price is definitely reasonable at $18.95 (before tax and shipping) and you cannot refute the awesomeness of the unique design. It's at the bottom of the shirt! THAT'S CRAZY.
    Speaking of which, I wonder if I will have to buy my own. Hmm...

    Many thanks to Sebastian over at SplitReason for helping us get this store up and running!

    Show off your general love of video games, in style, today at The Weekly Geek store!!

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    Wanted: Battlestar Galactica Propoganda Posters

    battlestar_galactica_propaganda_posters.jpgI find it extremely difficult to contain my enthusiasm for Battlestar Galactica's final season premiere this Friday, April 4th. Being a new-ish BSG fan, I finished watching seasons 1 through 3 and Razor earlier this year. My limited exposure to BSG, however, has no bearing on my level of enthusiasm and devotion to the show. It’s definitely one of those shows with a perfect blend of plot, character development, eye candy (OMG Starbuck), and shit blowing up. This is why I was so frakking excited when I came upon these propaganda posters via Geeksugar. I would encourage all of you to do your part in saving humanity, but the posters are currently sold out! ThinkGeek provides April 9th as the date of the next availability. I will keep my fingers crossed. If anyone sees these posters available anywhere else… you know where to find me.

    Update: So, remember when I said the availability date was April 9th? Well, I guess ThinkGeek is in the business of under-promising and over-delivering, since I was just able to place my order! The cheapest shipping method (DHL) was a little spendy at $8.70. The posters, which are $29.95 for a set of five, are still well worth it in my book though.

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    The Weekly Geek T-Shirt Coming mid-April

    shirtsforspring.jpg

    Hello fellow geekateers! With the wrap-up of the t-shirt design contest, I'm sure you're all wondering when the green, geeky goodness is going to be available for purchase? Good question! SplitReason informed me that the shirt has entered the production queue and should be ready within 2-3 weeks, which puts us at mid-April. The shirt sizes are: S, M, L, XL, and XXL. Even if my vote (which didn't count!) was for the first design, I can hardly wait to start rocking this shirt! Huzzah, indeed! Oops, I meant...hooray for video games!

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    Review: Advance Wars: Days of Ruin (DS)

    Advance Wars: Days of Ruin.jpg
    Today we meet a brand-new member of The Weekly Geek family. She is an experienced writer and The Weekly Geek's business manager. As a gamer who has just recently been inaugurated into the "hardcore" ranks, I believe she is going to provide a new perspective that is refreshing in this world of cookie-cutter game reviews and news. She hates the girl-gamer stereotype and is currently forming a vast army to rid the world of cliché Please welcome Jinny to The Weekly Geek! -- Chris

    Strategy games, being the games of my people, have always held a special place in my heart. What self-respecting Korean doesn’t remember the countless nights of playing Starcraft until the sun comes up? Advance Wars: Days of Ruin is quickly becoming my Starcraft, as I play it twice daily during my lengthy bus commute. Having been so engrossed in my battles against the Lazurian army, I’ve almost missed my stop on numerous occasions. This being said, I normally suck at video games. I don’t play video games because I’m good at them, but because of the immense joy they bring me. If you’re looking for a review of this game that cites plotlines from previous versions, compares gameplay with the introduction of new units, and refers to a buttload of gaming history, these are the reviews for you. I’m hoping to bring you a fresher perspective because I am literally the new kid on this figurative block.

    Days of Ruin is the first in the series that I have had the pleasure to play, but fear not, because your dutiful servant has done some research on the previous games for adequate background. Thanks, Wikipedia, even if you are run by the ‘Lord of the Universe.’ From what I understand, the game introduces an entirely new set of characters. Will, our protagonist, wakes to find most of the world annihilated. While he is anxiously scouring the area for other survivors, he encounters The Beast and his minions, who threaten to kill him. Good fortune is soon bestowed upon Will, as Captain Brenner, leader of the 12th battalion (aka Brenner’s Wolves), and his second-in-command, Lin, come to his rescue. I found myself fully engaged in the first battle despite its ease. Upon completion, Brenner and Lin inform Will about the disastrous meteor and how it caused a dark cloud of dust to block out the sun entirely. Having taken notice of the gaming community’s sensitivity to spoilers, I will not “give away” any more of the plot, but it is meaty and delicious. Enjoy! If you’re really that curious, you can read about it here. Let it be known that I wasn’t the culprit who corrupted your virgin eyes because everything I have said happens in the first 10 minutes.

    The game is friggin’ HARD! When I finally got to the 11th level (26 levels total), I found myself failing miserably and having to replay each level at least twice to be successful. I beat level 14 by the skin of my teeth and experienced the most epic battle between my G-boat and an enemy G-boat. My strategy? Starve them out! I destroyed all their rigs so enemy units couldn’t re-supply. Also, it took a while for my itty-bitty brain to figure out that I shouldn’t attack large, menacing tanks with little dudes on bikes. The battle scenes were entertaining to watch and for my first few hours of playtime, I sat through each and every cut scene. I haven’t had much of a chance to delve into the multiplayer aspect of the game because…I have no excuse, especially since local multiplayer games only require one DS game card! Friend codes are not a requirement for online multiplayer because you can play against random challengers. I think, however, I’ll skip getting my ass handed to me by strangers until I hone my skills somewhat.

    The tone of the dialog seems a bit too buoyant to deal with the dark subject matter of a post-apocalyptic world. Personally, I think the dialog works to suit Will’s naiveté because he is still, in fact, very much a child. His difficulties with swallowing the travesties of war have led me to question my own moral misgivings on the subject. I'll save that for another post, that is, if Chris ever lets me write again.

    With Days of Ruin being the fourth game in the Advance Wars franchise, I wonder if they'll release more titles. I don't have such a big problem with franchises, if they put out a good product and don't rehash the same game with new, fancy packaging as a mere distraction. I'll keep my fingers crossed and get cracking on playing the first three games in the meantime.


    Score: 4.5/5
    Buy it! Hell, any game that makes use of the word “modicum” should automatically be inducted into some list that exists somewhere comprised of worthwhile games to play. That fact alone is solid enough for this game to stand on its own wordsmith-y legs.

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