The Legend of Princess - Zelda, Arcade Style
Imagine one day Shigeru Miyamoto, exhausted from years of creating standing simulators and games that aren't games
decided to enlist the help of someone such as pixel god Paul Robertson to create a brand-new Zelda title to reinvigorate the franchise -- taking classic Zelda tropes and translating them into elements of an engaging arcade platformer. You'd have The Legend of Princess, seen above and created by someone named Konjak. The amount of detail and love that went into this short game (PC download only at the moment) is stunning. The sprites are instantly recognizable both as elements of Zelda games and as Konjak's unique art style. A difficult thing to pull off with such precision. Every frame of animation is optimized to provide you with the utmost satisfaction in viewing it.
It goes to show that the Legend of Zelda formula can be translated into different genres quite well. Legend of Princess has all the essentials: secret treasure chests, rupee collecting, lamp-lighting to open doors... just distilled into pure arcade-style short attention span joy. It's unfortunate that the majority of Zelda games that break the mold do so poorly at retail. I'd love a stab at something like Legend of Princess on a console.
[link via Offworld]




