We're a geek culture podcast and blog covering video games, music, food and more. We are the kinds of people who evangelize whatever we are into - it could be anything - but it's usually pretty geeky. We're casual, conversational, NSFW and hopefully interesting. We hope you enjoy it.

subscribe in iTunes

e-i-c

contributors

mailbag

Feed our mailbag and get your letter read on air!

feed it!

meta

www.flickr.com
items in Weekly Geek Flickr PoolMore in Weekly Geek Flickr Pool pool

Smart Cycle: Kinetic Innovation or Gimmicky Dread Lord?

SmartCycle_Header.jpgAs a devout in the church of digital recording I don't see many live commercials. It was only recently, by some odd twist of fate, that I had some of this calculated marketing thrown my way.

Words and images flashed as I imagined a face-splitting paternal grin focused on a buzzing child as he skipped over to his machine, assuming the obligatory position of undeniable euphoria at the chance to pedal his way to self-sustaining television. Gone was the pasty skin and doughy physique, this kid would be cycling his way to a greener lifestyle while being entertained. Mom would wipe her floured hands on a modest apron and smile as little Johnny powered their home towards a brighter future.

But I had it wrong; this was some sort of kinetically enhanced video game whose focus was, of all things, learning. Despite the jumpy tune, brightly lit environment, and questionably sane toddler I couldn't decide how to peg the device. Home arcade experience or mechanical babysitter churning out super intelligent, thickly calved Über Children?

It didn't take long prowling the Fisher-Price site to see that this was, in the minds of some spendy parents, a cheaper alternative to getting their 4-year olds a Wii. The presence of near-daily reviews also confirmed that, despite a release date nearly two years ago, the niche this toy fits in to remains a strange one. The thing I don't understand is why.

In the U.S. over 30% of children age 2-19 can be classified as overweight or obese. Blame who or what you want, but surely the presence of physically involved entertainment couldn't hurt those numbers for the ones young enough to be "tricked" in to exercising at play time. General consensus is these toys are in fact so stimulating the little tykes have to be pried off or their time limited.

I like that toys like this exist. They remain the antithesis to the infernal Power Wheels (from the same company) I never had (thankfully) in my youth offering stationary advancement in place of whining, electric acceleration. Sooner or later someone will come up with a better formula that combines the slick stimulus of video games with the clever physical ingenuity of say, a jump rope. Perhaps the need to trick tiny spawn in to exercising, like wrapping your dog's pill in bacon, will become less nefarious.

While I personally can't be bothered to waggle a controller to swing a virtual sword I can see a niche of youngsters that would benefit from kinetic video games. It's not like little league teams or school sports are on a decline, but socially this is a whole different environment due for some innovation.

Read More: , , ,

| permalink

fresh podcasts

more podcasts

feeling generous?

The Weekly Geek is done on a zero budget, with no funding other than ads and merch. Help support the site with a donation! Consider it like tipping your waiter. We also give gifts for larger donations.

One time donation:
Monthly Donation: