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    Remember, Gamer: Thou Art Mortal.

    Yes, yes, yes. We're all aware that the Spore Creature Creator has been released. The above blasphemy oozed forth from the Cthonic mind of Scythemantis, lead proprietor of www.bogleech.com. And while the fact that several thousand literal Cock Monsters will be flooding forth from the vile reaches of the Youtub, the question remains: "Why, and to what end?"

    God Games have long been the "intellectual" gaming alternative to the more plot/explosive based games of tomb raiding and war craftsmanship. Will Wright, of course, has made his Carnegie-esque fortune off exploiting the public's fantasies of being meddling civil bureaucrats, ant colonies, and combination voyeuristic sadists and micromanaging interior decorators. His latest, Spore, promises to combine the finicky nannying of his previous creations with the rough and tumble world of MMORPGs, essentially fusing Felix Unger and Oscar Madison into one freakishly, well, spore-like spore of Odd Couple.

    Ultimately, of course, we pause and ponder if this is good for us. We now have within our power to literally be gods, any time we wants, when we wants. While one part of American society is obsessed with "Intelligent Design", another wants to be able to design their own little intelligences, cute though they may be, running around a virtual landscape. While I'm not saying it's wrong to want to play God now and again (Victor Frankenstein was, of course, the HERO of the book), my idea for Wright, SimEtary, never really got off the ground. Or rather, out of it.

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