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June 2008 Archives

Podcast for 06.30.08 | Kerfuffle

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Dear Sir or Madam,

Enclosed you will find a special extra-long edition of The Weekly Geek with such personalities as Qais, Chris, Jinny and Ross discussing issues pertinent to your life. Have you ever wondered how Rock Band 2 might compete in this growing market of music games? Now you can know! Have you ever dreamed about Diablo III? Well dream no more! Do you believe that the record industry is crazy, and did you find this out from the magical talking cat in your closet? I, uhh... no actually that's weird. Enjoy these subjects, your questions answered on air (read with optional funny voices) and a bonus secret word section in this week's fabulous (did I mention free?) podcast.

Sincerely,

The Weekly Geek Inc., FDIC, D.D.S.

P.S. Download here

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Wall•E offends Republicans, Fat People, Khmer Rouge Apologists

2750_WALL_E_Preview_Image_1186184869.jpgWell, it's safe to say that the power of animated character is not only made incredibly apparent but thrown right into the face of those who fear it most, as Wall•E takes the metaphorical ball and metaphorically runs with it. Despite positive reviews from just about everybody, a few hold outs are doing what the Internet does best (factionalizing ad infinitum) and the conserva-prigs at Free Republic are hilariously fuming at the film. Whatever it takes to keep the headlines off this douche, right guys?

It looks like Republicans are hating this movie, just because Fred Willard's character drops the "Stay the course" line. Why, yes. Yes it is anti-Republican. It shows us exactly what the world would look like 800 years after a third Bush presidency. The earth will be full of garbage and devoid of human life, and the rare few who somehow manage to escape will be fantastically wealthy and their society will be built on the remnants of whatever and whoever they stepped over to get there.

They didn't complain one bit when Grade-A Crank Brad Bird's looney Randroid screed, The Incredibles, told their audience that some people are born "special" and are therefore criminally suppressed by the rest of society, who should be thankful just to have them around. Republicans LOVED that one, because it reinforced their deep seated paradigm notion that there are, indeed, certain people deserving of much more than others. Brad Bird, you're a cock. Choke somebody on you.

Fat people are now, apparently, a political base of their own, now. I guess I should start getting my membership card pretty shortly, I could use that 10% off at KFC and the Enema Bag Emporium. Being a man who could stand to lose weight, but not a man whose weight has lost him the ability to stand, I have not yet lost touch with the reality of satire. The ultimate animated "Americans are fat" movie, The Triplets of Belleville, to which Pixar owes a great deal in the comedic style and pacing of Wall•E, was never given a broad release by Sony because the fat "lobby" was so offended by it. The "Fat Lobby" sounds like a really smelly place.

But then, of course, fat people are more than welcome to head over to Kung Fu Panda, a film tailor made to their purposes. I believe they just wheel in the Happy Meals by the cart now. It's got everything that Wall•E doesn't... a happy-go-lucky (yet insipid) main character, dozens of well known (yet insipid) A-list voice actors, and more pop (yet insipid) cultural references than you can shake your enormous, enormous booty at. Let them have it, I guess. It's all there, and by the truckload.

If I seem to be commenting frequently on the H.G. Wells characters, the Morlocks and the Eloi, Wall•E seems to reinforce my suspicions that the distinction is happening faster than we think. The film doesn't answer everything, and that's really great. A truly good film won't prechew thought for you like the food the Hoverchair family in this film has to slurp down.

All is not so bleak, I suppose. The truth is that Pixar is a proven quality, and not a single one of their films has ever lost a dime. Parents will bring their kids to Wall•E, young adults will go to Wall•E, post-ironic hipsters such as myself will go to Wall•E. If, perchance, it makes people think about the ramifications of a McCain presidency, so much the better.

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I See What You Did There: World of Warcraft Trinket Keychain

WoW Trinket

I found this official WoW Trinket keychain pretty clever. Click through the link to see what's on the back.

[link via J!NX]

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Street Fighter II HD Beta Video Helps Adults With Poor Imaginations

Too often when we play games from our childhoods do we experience the "rose colored glasses" effect. Our memories of these games are marred by the gaps - when encountered with the original product after so many years, we often end up disappointed. Lucky for us Capcom has remastered Street Fighter II in order to match our memories. The HD remix remarkably manages to be just like you remember Street Fighter II. No crappy port to 3d. No gimmicky control scheme. Just pure concentrated childhood. Thank you Capcom for your surprising amount of restraint.

[link via Joystiq]

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No, I am not interested in a villa in Italy.

Viansa_Winery.jpgI sometimes think that maybe I'm the one who is living in Bizarro World. In the real, non-Bizarro world, George W. Bush is an Austin news weatherman, the dollar is worth the same as a Soviet ruble, and the evolutionary distinction between the Eloi and the Morlocks still had several thousand years before it really kicked in. Unfortunately, here in Bizarro World, everything is the complete opposite. Therefore, instead of heckling the current situation, I think I should just accept it like the good White Male Consumer 25-33 like I am.

Still, there's one Bizarro thing that I know is Bizarro and is going to stay Bizarro: I am not wealthy enough to even comprehend renting a villa in Italy. In fact, I have never actually paused to think to myself, "Self: We should really think about that villa in Italy, what with all this spare time and all of these millions of gold coins we have in the Money Bin, maybe we should get a little place in Tuscany instead of swimming around in all of this obscene monetary excess," that is, of course, before Facebook decided to tell it's advertisers that I am.

Now, every single time I check my Facebook profile, there it is.

The Villa.

It sounds a bit like an M. Night Shyalaman film, doesn't it? "The Villa". The obligatory twist at the end? It's full of BATS. It would be just like The Birds, only, you know, with bats. Even worse yet, it's full of ITALIANATE bats. Bats with names like "Manny" and "Guido". Bats with really great shoes. Bats that own fish markets on the South Side and mysteriously get Christmas cards from Sammy Davis Jr. Bats that have Steve Buscemi on speed dial for blow. Those kind of bats.

Only Facebook isn't trying to rent me a house full of adorable winged mafiosa with echolocation, no. Heavens to Mergatroyd, no! Facebook is trying to honestly convince me, and their respective advertisers at Invitation To Tuscany, that I am in the mood to rent a villa in Italy, and, conversely, that Invitation To Tuscany is not throwing away their hard earned Euros in advertising to riff-raff like me. I'm the kind of jerk that throws financial caution to the wind to splurge from time to time on a Grilld Stuft Burrito at Taco Bell, a place that is so inexpensive they can't even afford to put certain vowels in the names of their products. Even in this time of global kicking up of heels and international high spirits, when people like Henry Kissinger are doing the Charleston with glee since there's just so damn much money around, renting a villa in Italy is just a tad bit pricy for the likes of me.

It's not like I'm blaming Invitation To Tuscany, they're probably owned by a senile necromancer, and their call center is staffed by the zombies of old people, typing very slowly and growling with rotting, pallid lips into those teeny little earpiece/microphones that every office has these days. Nor am I placing the blame on Facebook. No, I'm placing the blame on Hanna-Barbera, because ever since Jabberjaw, the increase in natural disasters, childhood obesity and lupus has increased exponentially.

They call him Jab-Jab-Jab-Jab-Jabberjaw, the most demonic Faustian manipulator you ever saw.

So, Facebook, I know you're trying to build a successful business model and not end up like that shmuck Tom over at MySpace. I can rid you of the influence of Jabberjaw, trust me. It'll be a long, hard process. Lucky for you, I'm a trained professional Life Coach. Just leave all your problems to me. That mean ol' Jabberjaw won't get you.

Your advertisers need to be relevant to the audience, stores like Target or Borders, possibly. Then, once you've got a good, steady set of appropriate advertisers, start slowly picking off Facebook members at random. I can think of a few already, personally. Nothing TOO violent, of course. Just a quick injection of bleach in the buttock, or maybe a nice, quiet strangulation with a necktie. Guns would be a bit messy, yes, but maybe that would be a good idea too. Snipe them in public.

Once you've got a few random Facebook murders under your belt, things will slowly become evident. I've provided you with a business model, Facebook.

1) Ramp up your advertising to be relevant to the audience. Low-to-middle market retailers, bookstores, convenience foods, florists, funeral homes, manufacturers of black textiles, taxidermists, that sort of thing.

2) As you slowly start to pick off Facebookers, one by one, your advertisers will suddenly experience a spike in return clicks.

3) Reign of terror, followed by profit. Reinvestment in Facebook branded cemetaries and the new "WHO'S DEAD YET?" application.

To be honest, I'm not entirely sure that Facebook hasn't already started this new campaign. That would explain the sudden rise in advertisements for FTD.

I HATE JABBERJAW.

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Your Personal Soundtrack - Art of Noise: Close (To the Edit)

I found out about Art of Noise today, just moments ago. After watching this video, they remind me of a cross between The Knife and Justice. It's hard to believe that this song was originally released in 1987. When I realized Trevor Horn was involved, my disbelief was suspended somewhat, but I'm still inclined to agree with my friend John, who introduced me to the song, that they were creating music way ahead of their time. As for the video, I have no clue as to why they are hacking at a grand piano with chainsaws, electric sanders, and what appears to be a lamp stand, among other things, but it seems to go with the song somehow. Perhaps the piano was too grand to exist?

[Thanks for the tip, John!]

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Ubisoft to open Brazil office

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I would find this news unremarkable if it wasn't for today's "I see what you did there" award winning image.

[link via Joystiq]

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The Broken Model of Video Game Blogs

I'm slowly starting to wean myself off my RSS reader. Being a blogger and a podcaster has really taken its toll on me as I try to find a good work/life balance. Whereas in the past I thought it would be cool to be a pro blogger and get shipped around to press events and be wined and dined by major game companies, now it's starting to look a lot less appealing. For today's rant, I'm going to tell you how the basic model for the video game blog is broken and useless.

There was a time when I was subscribed to as many game and geek blogs as I could find, and I was motivated to keep up with them. That was when they still all had original content. Remember those days? The culture has shifted now to the point of over saturation, where there is very little original content and in order to fulfill quotas and sound like "real journalists", game bloggers have ensconced themselves in the echo chamber. Here is the usual process:

1. A press release is sent out by a game company stating that their new game has gone gold, released new screenshots or gameplay video or has hit store shelves. 90% of the time this is non-news that the normal everyday gamer shouldn't care about. These press releases are sent to every single game blog in existence.

2. Game blogs who thirst for pageviews/popularity/money/whatever republish said press release and attach a cleverly photoshopped header image.

3. Every single other game blog republishes the already republished non-news press release, either citing the release proper, or whatever other game blog got the press release first.

Only occasionally is there ever original content on a game website, and it's usually poorly researched and lackluster. If you're lucky it ends up being an intelligent rant, but these rants are more blog than news (see: this website). In the rush to get their post numbers up, these blogs allow egregious journalistic mistakes such as spelling and grammar errors and publishing rumors as fact without researching them first. We see articles about bland industry-related facts, such as NPD numbers or sales statistics. Why should gamers give a shit about on what console a cross-platform game sold better? Why not just enjoy the games?

We, and by "we" I am referring to the hardcasual early adopter gamer, have lost our way. We are being dragged around by the games industry PR machine and to what end? Bloggers are hurried through media events and fed data which they are expected to digest and spew to their readers without coming up with any original ideas. We're expected to review games and promote them in order for the game company to make enough money to release the next one and the next one and the next one. And this is the culture. It's a sea of early adopters catering to other early adopters who obsessively read these blogs.

Take a look at Kotaku, one of the web's largest and most popular gaming websites. Kotaku must publishing something like 70 articles a day. Just keeping up with Kotaku is a full time job in of itself. There are literally people who sit all day on Kotaku, waiting for the next article to be posted so they can comment. Kotaku publishes so fast I imagine their editors don't even edit the content before it's pushed live.

We're geeks, I get it. We are passionate about our "hobby" and our lives revolve around it. We eat, drink and breathe video games and fail to realize that the rest of the world doesn't. The rest of the world is content with bringing out the Wii Fit every time company comes over, showing off the shiny new gadget and putting it away until the next chance. We're stuck in a loop, an echo chamber. We don't need all these PR blogs, we don't need gamer's day events. We don't need companies showing us brand new screenshots every week until a game release. The PR blogs are being driven by the needs of the game companies, not the game consumers. Here's what we should do to fix it:

1. STOP POSTING EVERYTHING A GAME COMPANY SENDS YOUR WAY. We don't need 500 websites all posting new screenshots for the Hulk game at the same time. We don't even need one. The PR company should just post new content on their own website and allow the game blogs to research and notice on their own.

2. DO RESEARCH. If a friend of a friend of a friend told you that Gamestop posted a release date for Starcraft II, it's most likely not true. Don't post a "Rumor" post to your blog just for speculation sake. Do some research. Reporting on rumors is like telling your readers you're too lazy to give them accurate information. Anyone can say they heard a rumor from someone. You're not providing content, you're just adding to the chatter.

3. STOP POSTING ARCANE INDUSTRY NEWS. Do your readers really need to care when an exec from EA steps down? How does this have even the smallest bearing on whether or not the games you play will improve or decline in quality? The games industry is so obsessed with its shitty minor celebrities, it will pretty much post anything. These people are not celebrities. They are normal people. Please start treating them as such. Sales numbers aren't amazingly interesting.

4. POST LESS. I like reading blog posts about video games. It's the reason why I have my own blog. But when a blog posts 70 times a day, there's no way to filter out the mundane from the high-quality. Focus on quality. Post less frequently and not only will you improve the level of discourse, you will save the sanity of people who actually have other things to do during the day than keep up.

What would you guys add? Have you been feeling the same frustration I have, or is this limited to people like me who run their own blogs?

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Retro Podcast for 04.14.04 Part Two

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Here's the conclusion to our last Retro Podcast, cut short before you could hear Chris tell The Geek what happened with his teacher. Riveting, I know. We're off this week, but we hope you enjoy the second hour of classic geek from April 14th, 2004 which includes such timely topics as Splinter Cell: Pandora Tomorrow, baseball players who are also gamers, local Ellensburg, WA radio commercials, the weather and even some music which we hope will satisfy your geek needs this week. Cheers!

download now

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Remember, Gamer: Thou Art Mortal.

Yes, yes, yes. We're all aware that the Spore Creature Creator has been released. The above blasphemy oozed forth from the Cthonic mind of Scythemantis, lead proprietor of www.bogleech.com. And while the fact that several thousand literal Cock Monsters will be flooding forth from the vile reaches of the Youtub, the question remains: "Why, and to what end?"

God Games have long been the "intellectual" gaming alternative to the more plot/explosive based games of tomb raiding and war craftsmanship. Will Wright, of course, has made his Carnegie-esque fortune off exploiting the public's fantasies of being meddling civil bureaucrats, ant colonies, and combination voyeuristic sadists and micromanaging interior decorators. His latest, Spore, promises to combine the finicky nannying of his previous creations with the rough and tumble world of MMORPGs, essentially fusing Felix Unger and Oscar Madison into one freakishly, well, spore-like spore of Odd Couple.

Ultimately, of course, we pause and ponder if this is good for us. We now have within our power to literally be gods, any time we wants, when we wants. While one part of American society is obsessed with "Intelligent Design", another wants to be able to design their own little intelligences, cute though they may be, running around a virtual landscape. While I'm not saying it's wrong to want to play God now and again (Victor Frankenstein was, of course, the HERO of the book), my idea for Wright, SimEtary, never really got off the ground. Or rather, out of it.

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Music Review: My Brightest Diamond - A Thousand Shark's Teeth

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I remember hearing My Brightest Diamond for the first time. My collection isn't exactly chock full of bands that I've discovered live. So it was remarkable that she, as an opening act for Sufjan Stevens, was able to capture my attention so immediately.

Let's settle one thing: Shara Worden is probably the most captivating live performer on the indie rock circuit - spellbinding voice, flowing sets with well-chosen cover songs - she's incredible.

Naturally, the studio tends to kill the focus and (more surprisingly) the dynamic of her songs, but the freshness of her debut Bring Me the Workhorse was able to overcome that dampening.

Now, on her second studio attempt, it's becoming painfully clear that she's at home on the road. And more frighteningly, her creativity is starting to suffer as a result.

continue reading "Music Review: My Brightest Diamond - A Thousand Shark's Teeth"

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Rounding out the collection - belated PS3 first impressions

frankenconsoleThis the first generation of consoles where I've finally been able to experience all the medium has to offer. That's right, I've finally completed the set and picked up an 80gig Metal Gear Solid 4 Playstation 3 bundle. My reasons are most likely different than most, I'm not a fan of the Metal Gear series and most of the titles out for the PS3 don't really intrigue me. I was more interested in the backwards compatibility since I no longer own a PS2 due to circumstances. Divorce circumstances. That's right, I lost custody of my PS2.

There are a few games I am interested in, most notably the Playstation Network titles such as Echochrome and Everyday Shooter. And hey, maybe I'd like Metal Gear too. Who knows.

After a few hours with the machine, I have a few issues. Now that I have "caught 'em all" (to use Pokémon parlance) I feel like I have a nice objective view of what the Playstation 3 offers and doesn't offer versus the other systems.

First off, cons:

  1. Game installation. Why in the name of sweet zombie jeebus am I forced to install games and still suffer long loading times? Is this my consolation prize for purchasing games from lazy developers? If I am committing a small portion of my hard drive to a certain game, I expect some sort of benefit. One of the main selling points of a console is that you don't have to tinker with it like you do with PCs. I don't have to worry about having compatible drivers or the most advanced video card. I don't have to worry about spending hours installing a game and downloading patches, I insert the disk or cart and it just works. Even the PSN games have this problem, you have to download them and then install them and only then can you run them. And you have to do all this manually. Which brings me to...
  2. Convoluted Information Architecture. I'm a web designer with a specialty in user experience and semantics. I think about information architecture wherever I go. For the unfamiliar, information architecture (or IA for the cool kids) is the discipline used to develop user interfaces for websites. Basically you wireframe and mock up how a user will flow through your website and ideally you streamline the process to make it as easy as possible for people to access your information. This will make or break a website. Have you ever been to a website that has one too many registration forms before you go to the shopping cart, and you abandon the cart in favor of Amazon's on-click ordering? That's poor information architecture. Sony is horrible at IA. From having to blindly accept license agreements that have zero bearing on my own personal use of the console, to putting my money in a virtual wallet instead of just outright purchasing the damn game instantly, everything feels like the worst puzzle fashioned to confuse and discourage. It's like they had focus groups that told them that hands down they loved watching loading bars, and they all got a perverse sense of satisfaction from selecting "I accept" over and over again. No, I don't want to take your survey. I could give two shits about your licensing agreement. No, I don't want to receive product information and deals from Sony. I just want to play your damn game. Can I play the game I put in my system now, please?
  3. Feature bloat: Subtlety is a skill Sony truly lacks. From the obnoxiously shiny outer shell, needlessly flashy touch-sensitive eject and power buttons and the useless compact flash/sd/memory stick slots, the Playstation 3 is trying way too hard to do too many things at once. It forgets that it needs to do ONE THING well - play Playstation games. Why not sacrifice the outmoded compact flash slot for a Playstation 1/2 memory card slot? While memory cards are indeed old-tech, it would have been nice to not have to purchase an adapter to transfer my old save files. I want to play games on your game console, not have a locked-down system that pretends to be a media center. If I want to transfer my photos via compact flash somewhere, I'll use my existing computer, not my freaking game console.
  4. Lack of features: Seems like a contradiction, but stick with me here. Even though the Playstation 3 has a load of features, they don't tend to be the right features. Sure I've got this media center where I can play games and music and videos, but I already have a place where I store my videos and music. I'm not about to transfer my entire music collection over to my game console. I want the ability to stream my content over your box, and I want it to be as easy as point and click. Every solution I've found to stream media from my Mac to my PS3 has been a tinkerer's dream and my nightmare. I don't want to have to run Terminal every time I want to play music. I just want to be able to press start and have it go. I don't want to have to tweak a bunch of settings in order to run my games and media at their max potential, I just want it to work. Just make it work. Update: I was pointed toward Nullriver's MediaLink software, which works like it was built-in to my Mac. Should have known the creators of the excellent Connect360 would have my console streaming solution.

    Jeebus that Earth views visualizer is pretty.

    Additionally, the lack of a system like Xbox 360's achievements is one of the biggest failings. Xbox has set a new standard for how games are played, an innovation classically reserved for Nintendo. The d-pad, analog stick, rumble... all of these changed the way we play games, and now with the persistence of the Internet and social media we want a way to show off our progress to our friends. While the 360 feels like a party every time you hear the blip and see one of your friends sign on to Live, Sony's system still feels insular, like a console for loners. I'm not compelled to flesh out my friends list like on the Xbox.

And now, Pros:

  1. Now I can play my PS2 games again.

Are any of you PS3 owners? Can you fill me in on why people think this console is so awesome? Cause I'm just not seeing it at the moment. Even Metal Gear Solid 4 feels like the most popular game in some parallel universe.

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Kung Fu Grip and Broken Pixels

Oy....

Oscar Wilde once stole a bit from William Shakespeare, who in turn stole it from me, when he said "Brevity is the soul of wit." To verify this undisputed truth, old people are very rarely funny. Occasionally you'll meet a truly hilarious geriatric delinquent, like those old bastards who yank out their dentures to scare small children and rodents, but for the most part, old people aren't very funny at all. The longer something goes on, the less funny it is. This is a solemn, brutal reality, and something I'm about to prove, because this is going to be a very long article, and I dare you to find something to laugh about while reading it.

Take, for instance, The Satyricon by a dead old Roman named Petronius. The thing is supposed to be a hilarious comedy of errors as a slave is freed and suddenly inherits millions of drachma, in sort of a Sid Meier version of Brewster's Millions. This thing goes on and on and on and on, until finally you realize that there is absolutely nothing funny about it all, and you're just reading pages of what the nouveau-riche Roman ate for dinner (flamingo tongues and stuffed dormouse, BTW). It's absolutely dreadful. Still, they classify it as a "comedy", and it apparently was considered to be so in it's day. The Emperor Nero, a man with a high sense of camp if ever there was one, found absolutely nothing funny in The Satyricon, and sentenced Petronius to commit suicide for besmirching his family's reputation with anti-comedy. To further prove that drawing things out beyond their duly alloted minutes is unfunny, Petronius spent his last evening alive reading poetry loudly while slowly bleeding himself to death, tying and untying a tourniquet around his arm during the course of this terminally unfunny party.

Watching Kung Fu Grip is very much like watching Petronius commit suicide. It's long, it's painful, and there's a certain post-ironic bent in knowing that everything about it has already been done somewhere else, funnier. The concept is relatively simple, much like it's intended audience. Some fleeting source of gamer humor is drawn out, suffocated, drawn, quartered, defenestrated, and finally dunked under an icy lake like Rasputin with action figures and dolls. Much hilarity is presumed by invocation of rape, poop jokes and casual racism.

Now, to be fair, I like jokes about rape, bowel movements and casual racism. I am quite the connoisseur, actually. To do these sorts of jokes correctly, they must be served like prosciutto, not like Spam. Thinly sliced, delicately positioned, and surrounded by as many tasteful things as possible. And then jammed up one's nose.

The problem is that we've already seen this thing before, both in ToyFare Magazine's "Twisted Toy Theater" and the mindbogglingly dreary Robot Chicken on Cartoon Network. The advantage that both of these have is production value and the creative goad that is editors/producers/advertisers. The Internet, being srious bizness and all, tends to breed a certain sort of "entertainer" without any sort of limitations to guide the flow of their creativity, leading to a free-for-all of bad taste, bad production, bad timing.

I hate to end a review on a hateful note, call it the softening of this barnacle encrusted heart of mine. Kung Fu Grip... I admire your Mickey Rooney "HEY KIDS LET'S PUT ON A SHOW!" kind of mentality.

Onward and upward!

On the opposite end of the scale is Broken Pixels, a weekly offering starring the Internet's version of Baby Jane, Seanbaby. Seanbaby is a firm believer in the Law of Anti-Charisma, which states that you will be much more interesting, funny and charming if you surround yourself by persons who are socially inept, unfunny and boring. Broken Pixels is a show about old, bad video games, territory that Seanbaby staked and claimed over a decade ago.

For those of us who are old timers at this Internetting thing, Seanbaby used to be the end-all-be-all of awesome websites. His site was witty, well designed, original (for the time) and, most important for the New Media, completely self-absorbed. Seanbaby is an arrogant ass and we loved him for it. He knew we love him for it. And we kept going back. Then, in about 2001, his site went dead, a bleak relic of what we thought was the end of an era. He resurfaced in EGM as their "Crazy Back Of The Magazine Rant" Guy (i.e. what I do here) and occasionally showed up on G4 shows from time to time.

Broken Pixels is a mixed bag. Like I said before, brevity is not this show's gimmick. While each episode is about 15 minutes long, it's at least broken up into several bad games before wrapping up. The hope is to be a Mystery Science Theater 3000 for video games, with Seanbaby and pals yakking it up and exposing some true horrors. Unlike the utterly brilliant Zero Punctuation, which takes brevity to a level of grandeur not seen since Peppin the Short, Broken Pixels takes it's time. Seanbaby takes many long, languid sips of beer.

At the risk of continuing to talk and breaking the brevity thing (oh well, you weren't laughing anyway), most of the games Broken Pixels is mocking have been mocked ad nauseum online for years. The Cho Aniki series, for example, is the standard by which Japanese weirdness can be measured, the Greenwich Mean Time of Nippophilic Insanity. The oddball rail shooter, Space Pirates, has been dissected and snickered at for almost as long. There's just not that much ground here to cover that hasn't been covered.

BUT!

And there is a but! There really is! I swear!

The real charm of Broken Pixels is not the video games, not the set-up. The charm is the feeling that you're sitting around, listening to guys tell bullshit stories and goof off. At the risk of sounding like I'm hitting on him, Seanbaby has some really, really great stories to tell. One story, referred to here as the "Spunk Burrito" story, is worth the entire price of admission. What Broken Pixels does that I can appreciate is basically take an established format, surround it with a specific topic, and then let a few funny people be funny. It's similar to Stephen Fry's Q.I. in that way. Kung Fu Grip takes the same approach, but fails. Why? NOW YOU KNOW WHAT'S IN THE BURGERS.

So: brevity is the soul of

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Podcast for 06.16.08 | Questionable Maturity

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This week, resident geeks Chris, Jinny, Qais and Ross manage to go a full thirty minutes without saying the word "ass monster", proving that geeks really are the bastions of intelligence and maturity they claim to be. Of course this is in reference to the Spore Creature Creator being released this week, allowing anyone to create any malformed genital-monster their heart desires. The geeks talk about M. Night Shyamalan's new movie The Happening and how it's might be intelligent design propaganda, the new Ghostbusters video game and how it might not suck, how Google might be making us stupid, why the $100 laptop project might just be stupid (according to some people), hard-hitting food issues such as a discussion as to why Ted Allen's new food show is going to be awesome and a dip into the mailbag. That's right, YOUR barely legible letters read on air! Show notes after the jumpitty jump.

Remember, kids! This podcast is not really work safe! Only listen with headphones or around questionable company!

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New Robocop coming?

robocop2010.jpgPop quiz! Is this A: A promo poster for a Robocop CGI remake coming in 2010 or B: A promo poster for a Robocop CGI remake coming in 2010 as seen in the original Robocop? Considering the original Robocop was set in "an indeterminate future time" either option is possible.

As our escapist futuristic fantasies finally catch up with us, we seem to be looking at retro-future-nostalgia for comfort. The future is pretty weird, you guys.

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Podcast for 06.09.08 | Pong Machinima

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Join Weekly Geek editors Ross, Jinny, Qais and Chris this week as they discuss the new iPhone, how Apple may (or may not!) destroy the Nintendo DS, Republicans playing World of Warcraft, in-game ads, how the Atari movie could be an epic of our times, and the art of Adolf Hitler. The only other place you could get such a crazy mix of topics is if you were to be harassed by a meth-addled hobo! Don't let the hobo get you! Download the podcast post-haste!

Note: Due to unfortunate technical disturbances in the force, Ross' audio is at whisper-level. Instead of just scrapping this perfectly decent podcast, I opted to release it anyway for posterity. I apologize in advance for any burst eardrums caused by audio schizophrenia.

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Music Review: Fleet Foxes - Fleet Foxes

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Age hasn't often been an obstacle for burgeoning music acts, but artists in their late 20s to early 30s tend to make their most fully-fleshed, fully-mature creations. But 21 year-old Robin Pecknold has the perfectly weathered voice of someone double his years, and the honed story-telling capacities of somebody triple his years. Combine those rare talents with Pecknold's youthful vigor and it makes for some magical moments.

Another in a long line of fantastic Sub Pop releases, Fleet Foxes, the band's first full-length, builds and expands on the promise of their first two rousing EPs - including the overwhelmingly great Sun Giant EP.

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Review: Grab-it-Pack (™!)

gip.jpgA while back, Chris and I stole got the bright idea to mod us up some Nerf Mavericks. Turns out people like that kind of thing, and our geeky arts and crafts made their way 'round the tubes in no time. And while we were content to simply fashion a hasty holster solution that would only last a night, others found a better way in the form of the Grab-it-Pack.

The fine folks over at Grab-it-Pack HQ were nice enough to send us one of their uber-pockets and being that I'm the Weekly Geeker most likely to dress like a character from Final Fantasy it was decided I should take it for a spin.

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Podcast for 06-02-08 | Totally Hardcore

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With companies catering to the swelling masses of "casual" gamers, hardcore gamers are starting to feel slightly underrepresented. This week, Chris, Qais and Jinny talk about (more like obsess about) The World Ends With You and what it does to shake up the RPG formula, how Guitar Hero for the DS may actually be good, Beyond Good and Evil getting a much-deserved sequel, and the strange subset of hardcore Warcraft III custom map players. We then proceed to rip through the mailbag, where we actually read your actual letters on the air. I don't know how it works, I'm not a scientist.

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