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    Review: Super Mario Galaxy (Wii)

    Mario in fiery space

    Nintendo had a lot riding on Super Mario Galaxy. Super Smash Bros Brawl had been pushed back to 2008, and the Wii really didn't seem to have any other strong titles coming out this season (maybe because it doesn't.) Nintendo as a rule puts a ton of effort into their first party properties, and after the critically and commercially unsuccessful Super Mario Sunshine (for the record, a game I greatly enjoy) and myriad watered-down sports titles featuring the mustachioed mascot Super Mario Galaxy had to be a success. Now, if you define success by fantastic game play, inventive and imaginative levels, beautiful music and a refreshing joyful experience, then Super Mario Galaxy is definitely successful.

    There are some flaws, sure. The Wii motion controls are as tacked-on as any Wii game; never really adding to the immersion and always feeling like a hindrance. Whoever thought it was a good idea to remove the precision of pressing a button to attack and replacing it with sporadically-working waggle controls should be seriously talked to. I found in a few areas the challenge in Super Mario Galaxy lies in actually getting Mario to do what you want him to do. You'll accidentally get knocked off platforms or jump when you didn't want to so much you'll want to pull your hair out. Luckily, the second player can actually make you do a short hop if they click on you, so there's that added area of frustration if you have friends who are also jerks (I am looking at you, Qais.) The star bits feel a bit like a half-baked idea, an afterthought that was added to allow the second player to feel useful. And that's alright. The second player controls make it so that someone who would otherwise just be sitting and watching can actually do stuff. Any time co-op is added to a game I am a fan.

    The voice acting is strange and often ridiculous. Nintendo has always had an aversion to voice acting, but the half-assed voice acting in Super Mario Galaxy makes the game feel slightly dated. Good thing there's very little plot, I guess? It's not a big concern. No one plays Mario games for the storyline.

    What Super Mario Galaxy does right is bring back the joyful feeling of playing video games for me. I remember playing Super Mario Bros. 3 for the very first time on Christmas morning the year it came out. I spent the next three days playing through it non-stop. Absorbing the world, the characters, the music. Through the majority of Super Mario Galaxy I was grinning ear-to-ear. Mario in a bee suit? Yes, please. Is he adorable? Only the most adorable Mario ever. The level design feels brand-new, yet it evokes previous Mario games perfectly.

    I won't go over the plot with you. I won't give you a run down of how many worlds there are, or how many stars you have to collect in order to defeat Bowser. These are things that are best left to you to discover. Just know that the game is completely worth it, and that discovery is part of the joyful experience the game provides. Compared to Super Mario 64, it's a bit linear in places. There aren't really any big hub-worlds for you to roam around and get stars at your own pace. You can choose which levels you want to visit with the different observatories, and there's a ton of replay value in going through and collecting all the stars, getting a high score for coins or star bits, or just sort of messing about in the fantastic worlds Nintendo has created for you. It's the same Mario you've come to know and love, and the same Mario formula Nintendo is going to feed to you for decades to come. Princess gets kidnapped by Bowser, Mario has to fight Bowser. Bosses take three hits to defeat. Rinse and repeat. Is it fresh and new? Not that aspect, no. But what Super Mario Galaxy does right refreshes the tired formula enough to make it feel comfortable, not uncreative.

    Is it a system-seller? The Wii pretty much sells itself, but adding Super Mario Galaxy to the mix makes it a little bit more worthwhile. Unfortunately I see Nintendo repeating history here: a set of absolutely fantastic first party titles released at about 3 to 6 month intervals throughout the life cycle of their current system. As long as said titles are of Super Mario Galaxy caliber, I think I am ok with that.

    Score: 4/5. An instant classic Wii title, vital to any collection.

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    comments (1) | permalink

    JSMc says:

    posted December 4, 2007 7:40 PM

    I just finished collecting all the stars in the game a little while ago and I can tell you I didn't once have trouble with the motion controls. In my opinion they are very well done. Also, I think it's fun collecting star bits. :)

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