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    Podcast for 10-22-07 | Fulfill Your Potential

    102207_fulfill.jpg

    On this week's podcast, Chris, Grant and Qais are joined by the ever awesome and well-spoken N'Gai Croal from Newsweek's Level Up (remix style wiki wiki scrrrch). N'Gai brought a level of intelligent discourse never before heard on The Weekly Geek, discussing issues ranging from the infantilization of games, to the portrayal of games in the media, to pronouncing fighting games dead and talking about games fulfilling their potentials. Inspiring! Download the podcast here, and then subscribe on iTunes. Hit the jump for show notes.

    weeklygeek_102207.mp3


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    comments (5) | permalink

    Potion says:

    posted October 23, 2007 9:54 AM

    Fighting games are NOT dead. The refusal of fighting game makers to create a combination of good game + cutting edge graphics has seperated the common player from the hardcore, of which there is a much larger base than you would think.

    While games like Tekken continue to inspire with updated graphics and such, it and Virtua Fighter are only 2 of many fighting games that get released, all of which have their own community, and the fighting game community itself is branching and huge.

    ChrisAuthor Profile Page says:

    posted October 23, 2007 11:29 AM

    Just because there is a large fanbase doesn't mean fighting as a genre isn't dead. You can't tell me there is any growth in the genre, because there isn't. There's a big community of people who know Latin, but it's still considered a dead language. Dig?

    Mikebot says:

    posted October 24, 2007 10:53 AM

    Hey, great podcast, but I had a comment I wanted to make about your Pictochat on Brawl discussion. There's a possibility that Nintendo considered having that sort of interactivity with the DS, but there's so much scope for abuse. What if the user on the DS created a box around a player, or drew a wall across the entire stage? Also, while drawn elements have been integrated into games like Pac-Pix, I doubt that there'd be the interactivity with the user-created art that there seems to be in the screenshots we've seen.

    Not that I'm saying that it wouldn't have been nice to have this option, but it's something to consider.

    ChrisAuthor Profile Page says:

    posted October 24, 2007 4:34 PM

    @Mikebot

    If a user could draw a box around a player, wouldn't that just be an added element of difficulty? The person drawing the box would have to put down their Wii remote and draw the box while not moving their character. That sounds like an awesome added element of strategy to me.

    Alternately, they could make it so that a player draws the map before the match starts, so there is no in-game drawing abuse.

    Mikebot says:

    posted October 25, 2007 6:26 AM

    @Chris

    You're assuming there that the person drawing the stage would be one of the people fighting - I thought of it in terms of a spectator being able to interact as the other players fight. I doubt anyone would put down their controller to draw on the DS during a match. Drawing before the match is a good solution, but doesn't solve things like drawing walls across the stage, or maybe enclosing the general area where people start in a box, for example. It also turns the stage into a static drawing, which is far less interesting. Especially as the majority of Pictochat drawings are penises, after all.

    What say you?!

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