Artist creates Counter-Strike crate in real life - watches as Germans get confused
Installation artist Aram Bartholl recently (well, in 2004) created a series of life-size crates from Counter-Strike and watched as people reacted to the pixel-perfect recreations. From the site:
The constantly recurrent textures are immaculate and constant, they never wear out. Blood and corpses dissolve by themselves into virtual thin air after few seconds. The crate, which is always the same, is an image map called “de_dust“, one of many changing game scenarios which appear frequently in varying sizes. The desert scenario imitates the appearance of certain countries or regions but remains locationless within its restricted spaces. The game design transforms the wooden crate into a generic, duplicatable and locationless object.
I don't know if I would think twice seeing something like this crate out in the real world. Would you?




What say you?!