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    Review: Burnout Revenge - Xbox 360

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    Burnout Revenge for the 360 has been out for some time now and I haven't been able to stop playing. The Burnout series has always been a favorite of mine and many others, but now we get the lovely crashing scenes in HD making this game incredible! The review is after the jump!

    Graphics & Sound
    Compared to the current-gen version of Revenge, the detail of the cars has significantly increased and in crashes bits and pieces fly all over the place while explosions grace your view. Since this game is based off of a current-gen system, you can see some of the original graphics hidden in the game but not enough to drive you insane. The one odd thing we noticed from the game is that after scraping paint, traffic checking, and more the cars still look remarkably shiny. While playing the game on any mode we noticed that you could hear everything that you see on screen. You can hear scraping of the parts of your car falling off, the sparks coming out the back of your car, and even the boost sounds different. One of the big things we liked about this game is the soundtrack. The songs go great with this game and makes you want to blow things up even more! (In the game, please don’t blow things up outside of the game.)

    GamePlay
    Revenge has a pretty good library of things to do to keep your interest. EA has added several new gameplay modes including Traffic Attack where you and some friends are in a race, but the race is that the winner is decided by who causes the most damage by checking traffic through out a track before the clock runs out. Kind of like Full Auto without the weapons. The one thing that is still as good as the original is the crashes. As we said in graphics, crashing looks beautiful and EA has done a great job laying out the crash intersections. There are a couple of the intersections that will take multiple attempts to figure out, including intersections with ramps because the cross wind can change the whole outcome when you’re airborne.

    The offline World Tour mode is broken down into skill level events, as you complete more and more events you earn stars to increase your skill and unlock new cars and levels. In the beginning of each skill level there are lists of crash types and accomplishments that will earn you extra stars and get you to the next level even faster. This time around, EA has brought back the wonderful crash save feature so you can save all your fun crashes and race replays. The one downside to the world tour is that some of the tracks can be quite repetitive, but it’s still just as entertaining when you’re trying to get takedowns.

    Playing Burnout Revenge on Xbox Live is a completely different experience than many other games (*cough* Halo 2 *cough*) in the aspect of interaction with other players. You are still on Live competing, but rather than having a 14 year old kid screaming, “Man you’re so gay because you camp and it’s gay,” or something of that nature, you have everyone sitting around being mostly calm and laughing with at each other making it a very pleasant experience. The other thing about Revenge on Xbox Live is that many of the achievments in the game require you to be online to unlock them. Several of these achievments is to draw attention to a new feature, Crash Clips. Crash Clips takes advantage of the saved crashes and races that you have and allows you to share them with friends on Xbox Live.

    Final Result
    Burnout Revenge on the Xbox 360 has taken the series to a great new level and has made it pretty addicting to play. While the game may not have many differences between the Xbox and PS2 versions, people who are not familiar with the series or who just didn't buy the current gen in anticipation of the 360 version, should go buy it.

    --Nevery

    Score: 4/5 Buy it!

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